Part 118: Fatalize
FatalizeSo, time to kill off the other 3 people who can die. Just 'cause, I guess.
Note that for convenience, unlike before these one's won't stay dead the entire run. You'll see why when we get there.
But first, let's try something fun. New Game+ runs let you get quite large numbers. We've seen 6k before, 8k is more than doable but getting 5 digits at this point is also easy.
What isn't, though, is hitting the damage cap. It's 99,999 and I reckon that it is possible to hit. By stacking damage boosts you can get a damage multiplier of around 9.1x base damage at most but that's not viable since it requires using up a ton of slots (all 3 passives on one demon, a very specific auto-skill and your second demon also needs a specific race skill). A little over 6x is more sensible and easier to achieve, albeit only because it gives you some leeway with the third passive.
First, we need a demon who's base is level 99, and who also has 40 Magic. Now where can we find that...

Lucifer (Metatron + Loki only) will do quite nicely. This one isn't the permanent one who's going in the final compendium; he was made exclusively for this experiment.
There is one, and exactly one, enemy demon with a base level of one but there's very few chances to fight it. Even worse, we need to get Hibiki up to at least level 17 - a minimum of 20 magic is mandatory here.

Fortunately, the demon we want to fight against does come up in the first available free battle.

There he is, a level 1 Poltergeist. And it must be level 1; level difference affects damage output, but its based on their level vs your demon's base level.

So, how does this thing work? Well, notice how above Lucifer had both Elec Boost (1.2x multipler) and Elec Amp (1.5x multiplier), while our Poltergeist target has an Elec weakness (1.5x multiplier). These things all stack, and they can be boosted further by adding Enlightenment too (1.5x multiplier).
So, just from this alone we get a multiplier of 4.05x base damage.

...Sadly, this is not quite good enough to get as high as we want. So we need to add something else to it..

Like Magic Yin. Adds an extra 1.5x multiplier on top of what we've got already, bringing it to 6.075x base. Race-O would take it further by 1.5x (to 9.1125x) but the issue there is that Purple Mirror's the best ghost and he's only at level 61 at base.
So, does this extra added wrinkle work?

No. No it does not. 41k is more than enough to ruin anything and everything's day, though, so is that good enough?
Well, no. Not really. You'd have to have at least hit 99,999 before to know it's the cap right? It could be determined from these, but it might be 6 digits with no way of knowing for sure.

So, let's take an Action Replay and add this bizarre long code to the mix. This particular one is only for Hibiki (Team 1 leader but that's always Hibiki without exception) but it raises all of his stats to 255.

It also looks like a mess, but that's fine. If we take him like this...

Even with 255 in all of his stats, combined with the plethora of multipliers is still not enough to even outdamage Lucifer's attempt.
Because he was level 7. What if he wasn't, though? What if his level was raised a lot first and then the 255 stats was added?

...Yeah, that'd do it. Disappointing how the only way to actually hit the cap is to blatantly cheat, though. So, yeah, during normal play even when adding a ton of goofy shit it's not doable. If you could also add extra buffs or debuffs on top then it would work but sadly you can't stack Auto-Skills for obvious reasons.
Also notable, is that even with 255 in Magic and at level 99, it is still impossible to get a natural 999 MP.

Oh well, let's get over this disappointment by getting Keita killed.
[Music: Exploration]




You follow Hinako's gaze to see a panicked man running towards you...
[Music: Countdown]








[Music: Exploration]




[Music: Countdown]


.....Huh. It really is our fault Keita died, and not just because we took too long. More because we distracted him at the worst moment.





Blah, blah, blah, miasmas, phones etc.
This map is the only one with any real significant change to it depending on if Keita lives or dies. That Waira that punked him wasn't just for show.

They're on the map too, and you can crack Force Dance off of it.
Before Merak.
If Keita lives, this isn't obtainable until the optional Ghost Q fight at the earliest. This sort of implicitly incentives killing Keita on a first playthrough.
Anyway, we kill the demons.
[Music: Requiem]





It seems Keita's death clip came true...




Joe explains to the JP's member about Keita's death...


You all leave the area, mourning Keita's death...

Well, Keita died.
Time for likable people to join him. Joe goes ne- something seems off here.

[Music: Countdown]



The man runs off as fast as he can...










[Music: Silence]








[Music: Requiem]













Ronaldo leaves...





You all mourn Joe's death as you leave the area...

So, what about the one that's arguably the trickest but simultaneously the easiest to prevent? Most of the stuff for Io is completely identical regardless of whether she lives or dies. The pre-fight scene, the fight itself and even the summoning the Dragon bit all goes the exact same way no matter what.
[Music: Countdown]

What comes next, though, is where the differences lie.
Your cell phone rings...








[Music: Requiem]






Well, uh... that's, um, a bit... different to the death clip. And, er, every other death.







You mourn Io's death as you leave the area...

Surprisingly, this is the only time a new event gets added if someone does die. Unlike normal, we can't immediately go kick the crap outta Mizar. Instead, we're railroaded into a different scene.
[Music: Elegy]




















It seems your friends have pulled themselves together...
So, that's all 6 possible deaths from Death Clips. Plus Ronaldo, Yamato and Alcor on the appropriate routes brings a total of 9 possible deaths, with a maximum of 5 on any one run (3 clips plus Ronaldo and Yamato on Alcor's route).

Before we head on into Daichi's route and prepare to finish things off, let's take a quick look at our current Fate progress here. This is actually a little bit better than where we absolutely need to be for something a bit later. There is one more Fate related thing we can get, discounting the Fate 5 emails at the end of Day 7 (still need Jungo and Hinako to 5 for that one though), but that's not for a little while.

Alright, now, let's begin our final route.












[Music: Connected Hearts]











[Music: The Operation Starts]









You say your farewells to everyone before heading to your room...